Monday, 4 January 2010

Moving

As I now have a website, the blog is there. The blog is at www.toeofdoom.com/blog. While the website is obviously at www.toeofdoom.com it is currently under construction so you might not want to go there just yet.

Thursday, 24 December 2009

Delivery scheduled for christmas day.

Or perhaps morning or night depending where you reside. Of course, I'm rather bad at keeping to schedules this month, so who knows? In the meantime, here's a new screenshot.

Tuesday, 22 December 2009

More screenshots



Sorry about the ridiculous size of the images, but they do look kinda cool. I should probably add colour at some point.

Cool game screenshot!


It turns out I was too busy to do much on the game... but I finally got back to it, and this is the result of about 4 days work. Not much to look at, but hopefully it will be interesting

Thursday, 10 December 2009

EGP - December

Well, I am actually working on something here, amazingly. The theme this month is "Art game", which in my interpretation means you have to be pretentious about it. If you don't think you can actually make something with artistic merit, you probably won't even try. So assume you can, if you're lucky...

And this is an early version of one of the characters. Or it should make an appearance somewhere, anyway.

Saturday, 5 December 2009

Project Generic

Screenshots never turned up, but instead... here's the game!. It uses the 2DBoy rapid prototyping framework and the box2d physics engine.

Fairly simple to use, extract it and read the readme.

Development has started on the version using ogre3d for graphics, which means it will potentially look much nicer.

Saturday, 31 October 2009

My current project

Is codenamed Project Generic.

In actual fact, it's a student project along the lines of the old 2D worms games, with physics based gameplay using Box2D and robotic characters that tend to die of extreme flatness as opposed to fatal exposure to explosions. We'll be handing in the final version for university on friday the 13th, at which point I'll probably post some screenshots here.

Hopefully we'll keep working on that after the semester, possibly with a new engine (the 2DBoy framework is fine for rapid prototyping but not great for polished games). Either way what we have going on is pretty cool, if rather rough at the moment.