Monday, 4 January 2010
Moving
As I now have a website, the blog is there. The blog is at www.toeofdoom.com/blog. While the website is obviously at www.toeofdoom.com it is currently under construction so you might not want to go there just yet.
Thursday, 24 December 2009
Delivery scheduled for christmas day.
Tuesday, 22 December 2009
More screenshots
Cool game screenshot!
Thursday, 10 December 2009
EGP - December
Well, I am actually working on something here, amazingly. The theme this month is "Art game", which in my interpretation means you have to be pretentious about it. If you don't think you can actually make something with artistic merit, you probably won't even try. So assume you can, if you're lucky...
And this is an early version of one of the characters. Or it should make an appearance somewhere, anyway.
And this is an early version of one of the characters. Or it should make an appearance somewhere, anyway.
Saturday, 5 December 2009
Project Generic
Screenshots never turned up, but instead... here's the game!. It uses the 2DBoy rapid prototyping framework and the box2d physics engine.
Fairly simple to use, extract it and read the readme.
Development has started on the version using ogre3d for graphics, which means it will potentially look much nicer.
Fairly simple to use, extract it and read the readme.
Development has started on the version using ogre3d for graphics, which means it will potentially look much nicer.
Saturday, 31 October 2009
My current project
Is codenamed Project Generic.
In actual fact, it's a student project along the lines of the old 2D worms games, with physics based gameplay using Box2D and robotic characters that tend to die of extreme flatness as opposed to fatal exposure to explosions. We'll be handing in the final version for university on friday the 13th, at which point I'll probably post some screenshots here.
Hopefully we'll keep working on that after the semester, possibly with a new engine (the 2DBoy framework is fine for rapid prototyping but not great for polished games). Either way what we have going on is pretty cool, if rather rough at the moment.
In actual fact, it's a student project along the lines of the old 2D worms games, with physics based gameplay using Box2D and robotic characters that tend to die of extreme flatness as opposed to fatal exposure to explosions. We'll be handing in the final version for university on friday the 13th, at which point I'll probably post some screenshots here.
Hopefully we'll keep working on that after the semester, possibly with a new engine (the 2DBoy framework is fine for rapid prototyping but not great for polished games). Either way what we have going on is pretty cool, if rather rough at the moment.
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