Showing posts with label robots. Show all posts
Showing posts with label robots. Show all posts

Saturday, 5 December 2009

Project Generic

Screenshots never turned up, but instead... here's the game!. It uses the 2DBoy rapid prototyping framework and the box2d physics engine.

Fairly simple to use, extract it and read the readme.

Development has started on the version using ogre3d for graphics, which means it will potentially look much nicer.

Saturday, 31 October 2009

My current project

Is codenamed Project Generic.

In actual fact, it's a student project along the lines of the old 2D worms games, with physics based gameplay using Box2D and robotic characters that tend to die of extreme flatness as opposed to fatal exposure to explosions. We'll be handing in the final version for university on friday the 13th, at which point I'll probably post some screenshots here.

Hopefully we'll keep working on that after the semester, possibly with a new engine (the 2DBoy framework is fine for rapid prototyping but not great for polished games). Either way what we have going on is pretty cool, if rather rough at the moment.