Well, the game is finished. While I find some hosting for it, here's a brief set of instructions:
Click: Fires rocket
Spacebar: Fires rocket
A: Fires rocket
B:Fires rocket
...
You get the idea.
Also, Escape accesses the menu, Enter and the F keys (F1, F2 etc.) are used in the hacky little menu.
Current list of achievements (Not programmed in, be honest).
Free flying: Hit the goal in the slide level without firing the rocket after hitting the slide
Rocket-car-helicopter-submarine-hovercraft: hover for at least 60 seconds without touching a wall.
Shattered!: Destroy the Red-switch-mobile with a single collision (Not against an exploding wall! [I don't even know if this is possible without editing the levels :P])
Do not disturb: Get to the goal in the maze without knocking down the boulders
Lame, no mushroom: Hit the goal in the slide from the bottom.
Crash landing: Smash the Red-switch-mobile on the goal in any level.
Showing posts with label Red-Switch-Mobile. Show all posts
Showing posts with label Red-Switch-Mobile. Show all posts
Tuesday, 25 August 2009
Saturday, 22 August 2009
Progress!
Having based this on the 2D Boy rapid prototyping framework and the Box2d physics engine which I had begun combining already for another project, it's not too bad really. Here's a look at the rocket-batmobile-heliglider-whatever itself.
Friday, 21 August 2009
A little more explanation.
Haha, real funny. Pressing enter on the title bar publishes the post, even when it's empty. Great feature there.
The experimental gameplay project in question is this: http://experimentalgameplay.com/blog/2009/08/and-the-theme-of-august-is/
For those too busy to check the link, I'll be making a game in 7 days with the theme of "Bare Minimum". In this case, bare minimum controls and most likely sound.
Any button you press will activate the red switch on the rocket-car-helicopter-submarine dashboard and with it the rocket. When you let go of the button, the rocket turns off again. Unless you press Escape, or Alt-F4, which I don't recommend. As your front wheel turns, it powers the helicopter mechanism and you begin to fly.
Past that point, it's a physics based puzzle game.
The experimental gameplay project in question is this: http://experimentalgameplay.com/blog/2009/08/and-the-theme-of-august-is/
For those too busy to check the link, I'll be making a game in 7 days with the theme of "Bare Minimum". In this case, bare minimum controls and most likely sound.
Any button you press will activate the red switch on the rocket-car-helicopter-submarine dashboard and with it the rocket. When you let go of the button, the rocket turns off again. Unless you press Escape, or Alt-F4, which I don't recommend. As your front wheel turns, it powers the helicopter mechanism and you begin to fly.
Past that point, it's a physics based puzzle game.
Thursday, 20 August 2009
This blog was set up entirely so I could post about a game with a rocket-car-helicopter-submarine.
And that says it all, bye!
Well, I'm making a game for the experimental gameplay project, started on Tuesday at 6pm, got 5 more days. Expect more updates than readers to appear ;)
Well, I'm making a game for the experimental gameplay project, started on Tuesday at 6pm, got 5 more days. Expect more updates than readers to appear ;)
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