As is the game, funnily enough! You can now die, and more importantly, restart after you die. Even better, there's actually a goal, giving you a reason to restart. Well, kinda. Here's a couple of screenshots:
Showing posts with label Something a little more like actual content. Show all posts
Showing posts with label Something a little more like actual content. Show all posts
Sunday, 23 August 2009
Another update!
I think only 3 people have seen this blog, so the comment about more updates than readers is coming along nicely.
As is the game, funnily enough! You can now die, and more importantly, restart after you die. Even better, there's actually a goal, giving you a reason to restart. Well, kinda. Here's a couple of screenshots:
An achievement is to get to this point without knocking down the 3 boulders. I probably won't program it in, but it's about the achievement, not the popup message that tells you, right?
As is the game, funnily enough! You can now die, and more importantly, restart after you die. Even better, there's actually a goal, giving you a reason to restart. Well, kinda. Here's a couple of screenshots:
Friday, 21 August 2009
A little more explanation.
Haha, real funny. Pressing enter on the title bar publishes the post, even when it's empty. Great feature there.
The experimental gameplay project in question is this: http://experimentalgameplay.com/blog/2009/08/and-the-theme-of-august-is/
For those too busy to check the link, I'll be making a game in 7 days with the theme of "Bare Minimum". In this case, bare minimum controls and most likely sound.
Any button you press will activate the red switch on the rocket-car-helicopter-submarine dashboard and with it the rocket. When you let go of the button, the rocket turns off again. Unless you press Escape, or Alt-F4, which I don't recommend. As your front wheel turns, it powers the helicopter mechanism and you begin to fly.
Past that point, it's a physics based puzzle game.
The experimental gameplay project in question is this: http://experimentalgameplay.com/blog/2009/08/and-the-theme-of-august-is/
For those too busy to check the link, I'll be making a game in 7 days with the theme of "Bare Minimum". In this case, bare minimum controls and most likely sound.
Any button you press will activate the red switch on the rocket-car-helicopter-submarine dashboard and with it the rocket. When you let go of the button, the rocket turns off again. Unless you press Escape, or Alt-F4, which I don't recommend. As your front wheel turns, it powers the helicopter mechanism and you begin to fly.
Past that point, it's a physics based puzzle game.
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